A crazy man mumbling about the horrors beneath the temple may have been the only clue the crew has to go on. Or perhaps it was a warning? Nevertheless, the crew seems to be moving along just fine…will they escape in one piece?
Find out in the conclusion to Pirate Borg: The Nameless Temple.
Starring
Cody as Slimy Bill Black
Troy as Holland Oats
Alex as Flannigan
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[00:00:01] The Rancors Brothel presents, The Nameless Temple, A Pirate Borg Adventure
[00:00:40] The snake head five times as many points as you.
[00:00:43] It's 4 HP.
[00:00:44] Welcome to, yup.
[00:00:47] So you had a medkit?
[00:00:49] I do yeah, but I only needed two.
[00:00:51] Either way, dude's dead.
[00:00:54] Math is hard apparently.
[00:00:57] Medkit is just on your person or?
[00:01:00] Yeah, I'm trying to look and see.
[00:01:03] It's in the beginning, early in the book where it tells you what it does.
[00:01:06] I'm looking, it's in that multiple D12 page.
[00:01:11] Medical kit stops bleeding slash poison slash infection and deals D6 HP presence plus 4
[00:01:18] uses.
[00:01:19] My presence is zero so theoretically it has four uses.
[00:01:23] So you can use it to heal me D6 HP.
[00:01:26] You can't possibly screw it up Troy.
[00:01:28] You have better dice luck than I do tonight.
[00:01:31] Two!
[00:01:33] Did you roll a number?
[00:01:34] I'm fully healed.
[00:01:36] Man, it takes care of that nasty poison bit.
[00:01:39] Sure does.
[00:01:40] Does it get a room?
[00:01:42] You're in what is called a storage chamber.
[00:01:45] There are crates with newer, that are newer, filled with expedition supplies.
[00:01:50] There's a medical kit, a lantern, spoiled rations and D4 torches which I think you already
[00:01:58] rolled on.
[00:01:59] Does somebody else like to take a medical kit?
[00:02:01] Sure, I'll take a kit.
[00:02:04] That's all that's in this room and now you have a dead palm viper.
[00:02:10] Do we want the excavation supplies?
[00:02:13] Can we look through the boxes?
[00:02:14] Are there explosives in them?
[00:02:16] Expedition supplies.
[00:02:18] I would hope so.
[00:02:19] Same difference.
[00:02:21] What's in the box?
[00:02:23] Food probably.
[00:02:24] I'd specify.
[00:02:25] So they're going to assume the rations are spoiled.
[00:02:29] They can use them.
[00:02:33] Maybe a couple torches, some rope maybe?
[00:02:35] We'll take some rope.
[00:02:38] We can have more.
[00:02:39] Whatever's in there will make use of it.
[00:02:42] Okay.
[00:02:43] From where you're standing the only other entrance is south.
[00:02:48] You mean the only entrance.
[00:02:50] Other door.
[00:02:52] We move back in, walk over the skull that totally isn't watching us the whole time
[00:02:57] and go to the other door to the south.
[00:03:02] Sure.
[00:03:08] This door is again stone but kind of opens with enough force.
[00:03:16] You walk into a room that has a massive circular carving.
[00:03:27] It's a stone tablet.
[00:03:33] Circular stone tablet.
[00:03:37] Stone floor that appears to be crumbling with geometric patterns covered with darts.
[00:03:46] You also see four dead bodies near the stone circular piece that are covered in darts.
[00:03:58] I say riddled with darts, yes.
[00:04:05] You also see bags filled with gemstones that are laying around the dead bodies.
[00:04:16] Forget the gate.
[00:04:17] Just grab the gemstones.
[00:04:18] We're good.
[00:04:21] Would one of you with actual hit points like to look for traps?
[00:04:24] I mean I'll keep doing it but we'll all keep wasting medical kit uses if it doesn't
[00:04:29] kill me outright.
[00:04:30] No no no why do that?
[00:04:32] Pete, look for a trap.
[00:04:35] Yup.
[00:04:36] Go out there.
[00:04:37] Uh presence?
[00:04:38] What is he?
[00:04:41] Presence?
[00:04:42] Oh.
[00:04:43] I got a five.
[00:04:44] Mostly I think he's walking him around for pressure traps.
[00:04:47] You perceive no traps.
[00:04:48] Oh well I sent Pete out there it doesn't matter.
[00:04:51] He's just walking Pete to see if he hits any traps.
[00:04:54] Okay.
[00:04:55] Does he step on any of them?
[00:04:57] Does he step on any?
[00:04:58] I don't give a sh- He's dead it doesn't matter.
[00:05:02] Pete steps on a tile and poison darts hit him and he drops.
[00:05:08] Okay he's immune to poison, he's dead.
[00:05:11] He's dead as dicks.
[00:05:14] But he's been dead as dicks since I stabbed him.
[00:05:16] He's already dead.
[00:05:17] I can raise him again if I have to.
[00:05:18] Overly dead.
[00:05:19] No you can't because you can only do two, well you can do two spells.
[00:05:23] I got two spells and my dead body can only be raised.
[00:05:29] Yeah.
[00:05:30] How long have we been in this place?
[00:05:32] The circular door appears to have glyphs on it.
[00:05:36] And I believe that is pronounced chevron Lucas?
[00:05:42] Glyphs.
[00:05:46] Glyphs, it appears that there are multiple glyphs and it looks like just by a glance
[00:05:56] that you can kind of maneuver them in circles and there are multiple tiers.
[00:06:03] This is basically the, you must have the emerald dragon claw to see Skyrim style what
[00:06:10] the glyphs are.
[00:06:11] You know you just pick the lock until it turns.
[00:06:14] Just rotate it.
[00:06:16] You're going to have to put the glyphs in the correct order.
[00:06:21] Okay, we put them in the correct order.
[00:06:24] Presence test.
[00:06:25] DR16.
[00:06:26] I'm going to stand on the other side of the room while I...
[00:06:30] 18.
[00:06:31] Hoi!
[00:06:32] You look at it for a little while and you start to move shit and boom boom boom
[00:06:38] you get them in the right order.
[00:06:41] While he's boom boom booming I am filling my pockets with gems from that bag.
[00:06:44] Just take the bags.
[00:06:45] They're already loaded up.
[00:06:47] Well yeah, but this is Bill's personal supply.
[00:06:51] The giant circular thing rolls out of the way.
[00:06:56] You see a chamber heading down some stairs.
[00:06:58] It is the only way to go otherwise from where you've started.
[00:07:03] We've got money we can leave.
[00:07:06] I do think we take all this treasure back to the front, back towards our bridge.
[00:07:12] In case there's more stuff to carry.
[00:07:15] That's a good idea.
[00:07:16] Pull everything back.
[00:07:18] So we'll put the idol and the bags of gems over by the bridge.
[00:07:24] Okay, I was going to say put it in the hobo room just because we don't want some other
[00:07:33] looter to come and take our stuff.
[00:07:35] As an experienced dungeon crawler, maybe Bill isn't, but you typically end up leaving
[00:07:40] dungeons either ultimately victorious or running like scared ninis and if you can grab it
[00:07:46] as close to the exit as possible, you don't get as winded when you run.
[00:07:52] Fair and most people don't come out here.
[00:07:54] Let's yeah, to the bridge.
[00:07:57] You can put stuff where you came in through no problem.
[00:08:01] Okay.
[00:08:02] Back to the stairs.
[00:08:04] Do you go down said stairs?
[00:08:06] I roll rock down those stairs first.
[00:08:10] Do you want to raise another body while their body is here to be had?
[00:08:15] You know, they got one more spell for the day.
[00:08:18] But he can only cast one spell.
[00:08:19] Live with that and it needs a dead body.
[00:08:23] Let's raise another dead body.
[00:08:25] Cool.
[00:08:26] Repeat.
[00:08:27] You have another-
[00:08:28] This is repeat.
[00:08:29] You've got to repeat.
[00:08:30] There we go.
[00:08:31] All right now I have Pete, now I have repeat.
[00:08:36] All right Pete, er no, repeat.
[00:08:40] Lead the way.
[00:08:42] As you follow repeat, it is hot and dry down here.
[00:08:46] That's not good.
[00:08:48] That's unusual I feel it.
[00:08:49] It's dusty.
[00:08:50] There's red rock and the smell of incense is interesting.
[00:08:54] Incense not brimstone?
[00:08:56] Correct.
[00:08:59] You find bones, skulls, femurs, ribs.
[00:09:03] Some of them have been chewed on.
[00:09:07] As you go down the stone stairs, you find a wooden door at the bottom.
[00:09:19] Who's the brave soul who wants to open this door?
[00:09:22] Repeat.
[00:09:23] Repeat open this door.
[00:09:25] The door opens.
[00:09:27] Yar!
[00:09:28] Good job buddy.
[00:09:31] Walk in there.
[00:09:33] You almost feel like you hear muffled cries and screams from some distance around you.
[00:09:51] You enter the room, you find a skeleton sketch you carved from obsidian.
[00:09:56] It holds a long spear.
[00:09:59] Oh that would go so well with my knife.
[00:10:02] It's right handed.
[00:10:04] It's right hand extended with an open palm.
[00:10:09] There are also alcoves.
[00:10:13] Four sets of three filled with clay jars.
[00:10:20] The ascending steps go north where you came from.
[00:10:24] The descending steps, maybe ten feet or so down east.
[00:10:32] There are also descending steps roughly ten feet down west.
[00:10:37] It's a cave opening south about thirty feet tall.
[00:10:43] You feel a cool draft from that area.
[00:10:47] It's a natural formation.
[00:10:50] You see stalactites and stalagmites.
[00:10:52] It's stone carved steps.
[00:10:55] You're standing in a room with a sculpture and multiple alcoves holding clay jars.
[00:11:03] We got that.
[00:11:05] We're wondering the placement of the doorways?
[00:11:08] No, it's stairs to the left and to the right.
[00:11:12] That makes more sense.
[00:11:17] Do we see where they lead or is it just kind of a blind turn?
[00:11:20] Well it's left right and it's east, west and south.
[00:11:25] The south is the cave.
[00:11:28] There we go.
[00:11:31] What are these guys holding?
[00:11:33] Well the skeletons were holding jars, didn't you say that?
[00:11:37] It is one skeleton statue.
[00:11:39] The skeleton statue is holding an obsidian spear.
[00:11:42] The entire statue is carved from basudian.
[00:11:44] But then it has a spear.
[00:11:46] Correct.
[00:11:47] And the alcoves have three jars.
[00:11:50] There are four sets of three alcoves filled with clay jars.
[00:11:56] So 12 jars total.
[00:11:57] It's a weird way to read it but yes I think you're correct.
[00:12:02] It's the way it's written.
[00:12:05] Alcoves, four sets of three filled with clay jars.
[00:12:08] No see I think it's 12 alcoves filled with jars.
[00:12:14] Each alcove has a jar.
[00:12:16] Correct.
[00:12:17] Moving on.
[00:12:18] The spear.
[00:12:19] I want to see if it can come out of the hand of the obsidian statue.
[00:12:24] It is all one carving that is not released.
[00:12:27] Damn.
[00:12:31] I was hoping for the obsidian set.
[00:12:33] What do the jars appear to contain?
[00:12:35] If you pop open one it appears to contain ash.
[00:12:38] I don't know that I wanted to pop open one but okay.
[00:12:43] The only way you know what's in it is if you open it.
[00:12:45] That's not entirely true, it may have a label.
[00:12:48] There may be a Dewey Decimal system of filing.
[00:12:51] He does the Christmas maneuver and he shakes it next to his ear.
[00:12:55] You pop open one jar and it appears to contain ash which in this game as you
[00:12:59] know is a very hot commodity.
[00:13:01] It is basically the escuma of this world or Aurora if you play Starfield.
[00:13:07] It is a drug.
[00:13:08] Keep using more terms I don't know what you're talking about.
[00:13:10] Crack cocaine.
[00:13:11] It's a hallucinative drug.
[00:13:12] He's a Bethesda fan.
[00:13:14] It is absolutely crack cocaine fucking meth whatever.
[00:13:19] It's a drug that is very valuable.
[00:13:21] If you take it, it could give you super powers.
[00:13:24] I was going to say it sounds more like spice.
[00:13:26] Or.
[00:13:28] Good old school reference.
[00:13:30] Also true.
[00:13:31] Well I deep.
[00:13:32] For people at home, ash the remnants of destroyed undead first discovered in the dark Caribbean
[00:13:44] known to have physiological or psychedelic effects when consumed extremely valuable.
[00:13:51] Responsible for numerous conflicts trade disputes and an influx of black markets.
[00:13:56] The addicts can be spotted by their sunken eye sockets, darkened lips and faintly glowing bones.
[00:14:05] So what you're telling us so far is we found lots and lots of drugs.
[00:14:11] Treasure.
[00:14:12] Fucking drugs.
[00:14:13] No no.
[00:14:14] We found gems.
[00:14:15] We found drugs.
[00:14:16] Yes.
[00:14:17] We found lots and lots of things that can make us lots of money.
[00:14:20] Absolutely.
[00:14:21] And we haven't had to deal with anything bad.
[00:14:22] Why are we going deeper?
[00:14:25] One of your members of your crew almost died from a snake bite.
[00:14:29] And he's fine.
[00:14:30] He doesn't have his arm but he's fine.
[00:14:32] That is relative.
[00:14:33] This is what we've seen in this area.
[00:14:36] I did murder Porky Pig and I feel like Porky Pig may have been a challenge.
[00:14:39] Maybe not, but.
[00:14:42] The only thing I'm sad about is there wasn't enough corpse for me to resurrect.
[00:14:47] That would have been a cool corpse.
[00:14:48] So yeah, we should take these drugs upstairs and also escape with them.
[00:14:53] Although I'm interested to see the cave.
[00:14:54] If I listen to the cave, do I hear water?
[00:14:57] We hear screams.
[00:14:58] We did hear muffled screams.
[00:14:59] I'm only mildly concerned about that.
[00:15:01] As you walk around the room you do see that the skeleton statue, again carved from
[00:15:08] a sodium, does have a hand out.
[00:15:13] I dropped my junk in it.
[00:15:15] I'm going to be up tall than that.
[00:15:19] You don't know how stretchy it is.
[00:15:22] Slimy Bill's pretty limber.
[00:15:24] He asked somebody to let him stand on his shoulders.
[00:15:27] Every morning he'd be on the deck doing yoga.
[00:15:30] It's good for your health.
[00:15:31] Pilates.
[00:15:32] You come from a world where the strange is not uncommon.
[00:15:41] People make sacrifices or offerings to various things.
[00:15:47] You see a statue who has a hand out.
[00:15:53] How many jars should we take up?
[00:15:55] Because I'm sure it's asking for one of them.
[00:15:58] I know, but that doesn't mean I have to play with Lucas' toys the way he wants me to.
[00:16:01] You can take all 12.
[00:16:02] I don't give a shit.
[00:16:03] I still want that obsidian spear.
[00:16:05] I'm almost thinking you put the knife in its hand.
[00:16:09] The one I picked up?
[00:16:10] Yeah.
[00:16:11] Let's take the jars up first.
[00:16:14] I need to decide what to do with this knife.
[00:16:16] We still have some stairs and a cave.
[00:16:18] The reason why I was asking about the cave...
[00:16:21] What cave?
[00:16:22] There's a cave.
[00:16:23] There's a cave south.
[00:16:25] Oh.
[00:16:26] I missed that part.
[00:16:28] Do I hear water?
[00:16:29] No.
[00:16:30] I was kind of hoping maybe it went out the side of the island.
[00:16:34] We could just bring Boat around and be like, sorry we couldn't find shit!
[00:16:39] This is where the giant evil lives.
[00:16:41] I was kind of hoping it was the spring of eternal life or whatever they were talking
[00:16:45] about.
[00:16:46] It's like in fucking It where they get to the end of the thing and it's like chewed
[00:16:48] a hole into reality cave kind of thing.
[00:16:51] Which version?
[00:16:52] There's like three of them now, right there?
[00:16:54] Yeah.
[00:16:55] Both of these go down, right?
[00:16:59] The stairs?
[00:17:00] East and west?
[00:17:03] Yes.
[00:17:04] Yes.
[00:17:05] Okay.
[00:17:07] Not very far, but yes.
[00:17:09] We can continue exploring and then come back and see what the potential sacrifice
[00:17:12] is.
[00:17:13] But I'd like to get all the ash upstairs.
[00:17:15] Yeah.
[00:17:16] You take the ash upstairs?
[00:17:17] No problem.
[00:17:18] The ash is now with the gems.
[00:17:19] Perfect.
[00:17:20] Wonderful.
[00:17:21] Do we want to go down one of the stairs?
[00:17:23] I feel like the creepy cave should be the last thing we explore.
[00:17:25] Yeah.
[00:17:26] I'd be curious to see what the creepy stairs have.
[00:17:28] So we're going east stairs or west stairs?
[00:17:30] Left or right, Captain?
[00:17:32] Which way you be hanging?
[00:17:33] Right.
[00:17:34] Let's go right.
[00:17:36] So nine.
[00:17:39] Nine?
[00:17:40] Unsettling aura.
[00:17:41] Is that German again?
[00:17:43] An ominous cold pitch black.
[00:17:48] You see a pool on the floor of what looks like fresh blood.
[00:17:53] It's about 15 feet wide and it appears to be dripping from the ceiling.
[00:18:00] There are skull carvings, one of them on each wall.
[00:18:05] It's a relief carved from rock.
[00:18:08] What a lovely room of death.
[00:18:09] Turn around and go the other way.
[00:18:12] Oh my my.
[00:18:13] What a lovely room of death you have here.
[00:18:15] Take care now.
[00:18:16] Bye bye then.
[00:18:17] I only regret that I don't have a piece throw into it.
[00:18:22] You also see on the ceiling what appears to be a slightly pulsating sack of bones, flesh
[00:18:38] and ichor.
[00:18:40] Nuts.
[00:18:41] Cool.
[00:18:42] Out the direction.
[00:18:45] You see hands pulling from the interior outward and ahead of what appears to be an antlered,
[00:18:57] demonic looking creature.
[00:18:59] Look Captain, it's giving birth!
[00:19:02] I had a turntail when I saw blood.
[00:19:04] You need to roll initiative.
[00:19:06] I thought we were turning around and walking away.
[00:19:09] What are you doing?
[00:19:12] I was continuing the reference from When Nature Calls.
[00:19:17] I've played Ocarina of Time, I know what this is.
[00:19:20] You guys get to go first.
[00:19:22] Agility 3!
[00:19:23] Well you roll initiative so.
[00:19:27] Well, agility is 3.
[00:19:29] My 1 plus 2.
[00:19:30] My initiative is 3.
[00:19:31] I also match 3.
[00:19:32] I have a plus 1.
[00:19:33] So you'll go before me I guess?
[00:19:36] Yep.
[00:19:37] 7.
[00:19:38] Damn.
[00:19:40] I rolled a 6.
[00:19:42] Impressive.
[00:19:43] Try to get to go first.
[00:19:45] You see a horned, wretched looking thing.
[00:19:54] It appears to be kind of more of an imp that has long claws.
[00:20:03] 4 arms, 8 inch long claws, 4 arms, and skin like red lava rock.
[00:20:17] Jagged teeth and elk like horns.
[00:20:21] Sounds like something from Pan's Labyrinth.
[00:20:24] And 1 coconut sized eye.
[00:20:28] Cool yeah I'm half way down the other way.
[00:20:33] You gonna turn and run instead of fight?
[00:20:35] Yeah.
[00:20:36] Okay.
[00:20:37] Cody.
[00:20:40] I'm running up the stairs and I am tucking myself in an alcove that is like here-ish.
[00:20:47] Alex.
[00:20:48] I follow them.
[00:20:51] Bye.
[00:20:52] Now what?
[00:20:53] Old slimy bill has a plan.
[00:20:56] You're out of grenades aren't you?
[00:20:57] I am.
[00:20:58] Oh that's sad.
[00:20:59] Well they were expensive otherwise I'd have bought more.
[00:21:04] I feel ya.
[00:21:05] There were some caltrops.
[00:21:08] From behind you, you all run back into the original room.
[00:21:15] Tuck behind walls and from behind you there is a massive stream of flame that comes in.
[00:21:21] That you all seemingly avoid.
[00:21:25] Yeah.
[00:21:27] Brightens up the room significantly and then dissipates as the flame shortens.
[00:21:33] Do we hear him running up?
[00:21:37] You do not.
[00:21:38] What do you do?
[00:21:39] Troy.
[00:21:40] Initiative order.
[00:21:41] Go down the other stairs.
[00:21:43] I'm going up the stairs and I'm going down the stairs.
[00:21:45] Going up the sideways stairs.
[00:21:46] Find horrors in this room.
[00:21:49] What fresh hell is this one going to be?
[00:21:51] Can we do my way out of that one too?
[00:21:54] You find a chamber with a ziggurat in it.
[00:21:58] It's a stone, three level, 20 by 20 base.
[00:22:02] The air is weird.
[00:22:04] Crackling.
[00:22:05] A strange ozone smell.
[00:22:07] Are you the gatekeeper?
[00:22:08] There are decorative head carvings on all of the walls.
[00:22:15] The stairs go up in the west which is where you came from.
[00:22:20] My apologies.
[00:22:21] There's a door to the north and the stairs that go up.
[00:22:38] Stairs that go up the ziggurat?
[00:22:40] No, into another chamber.
[00:22:43] The way each...
[00:22:45] Wait, now you've confused me.
[00:22:50] There's only one set of stairs right?
[00:22:52] The stairs from the west which you come from to get into this room.
[00:22:57] There's a set of stairs to the north as well that go into another chamber.
[00:23:01] Up or down?
[00:23:02] Up.
[00:23:03] Up.
[00:23:04] Also the ziggurat itself is kind of stair stepped because it's ziggurat.
[00:23:07] That's what it is.
[00:23:08] And apparently making electricity?
[00:23:12] It has an ozone smell in here.
[00:23:17] It smells of ozone.
[00:23:18] That's what it is.
[00:23:19] Who opened the fridge door?
[00:23:21] I get that but there's usually only a few ways to make the smell of ozone so...
[00:23:28] Is the ziggurat just stone?
[00:23:30] What's going on with this ziggurat?
[00:23:32] Immerse me Lucas!
[00:23:33] Unknown.
[00:23:34] The air, it literally says weird air.
[00:23:38] Crackling.
[00:23:39] Ozone smell.
[00:23:42] Stairs of head carvings on all walls.
[00:23:45] Stairs up 10 feet to the west where you came from.
[00:23:48] He's immersed you as much as you've been immersed.
[00:23:50] Door north to stairs up.
[00:23:52] So there's a ziggurat that is apparently making electricity but not making electricity?
[00:23:56] Sure.
[00:23:57] Geez.
[00:23:58] There are stairs that go north.
[00:24:00] Into another room.
[00:24:03] It's like bringing me close but not quite there yet.
[00:24:06] I'm edging you.
[00:24:09] Don't say that.
[00:24:11] I'm still awaiting that thing to run up so I can backstab the shit out of it when it
[00:24:15] runs up that hallway.
[00:24:16] Nothing seems to follow you.
[00:24:19] You hear no footsteps.
[00:24:21] It was just very angry for waking up.
[00:24:23] I don't know that I want to explore the rest of the place with that thing at my
[00:24:29] back.
[00:24:32] There's the cave.
[00:24:33] I will wait on my action then to see if I hear it anymore.
[00:24:38] Okay.
[00:24:39] We kind of skipped initiative.
[00:24:42] Troy what did you decide to do?
[00:24:44] Troy ran down the stairs.
[00:24:45] He's here.
[00:24:46] Okay so you're hidden in the original room then?
[00:24:49] Yeah I'm waiting in the alcove to stab the shit out of this thing.
[00:24:52] Do you follow your captain or do you hide?
[00:24:58] I'll go after the captain.
[00:25:01] I was split between that or going into the random dark cave.
[00:25:04] Okay.
[00:25:05] Then the two of you are standing in a room with a ziggurat and a door to the
[00:25:08] north.
[00:25:12] Well I don't like this ozone smell so let's go to the north for me.
[00:25:18] Okay.
[00:25:19] I go north.
[00:25:26] Captain do you go north?
[00:25:27] Mmhmm.
[00:25:29] The two of you walk into a room that kind of looks like an encampment.
[00:25:35] There are bedrolls, a burnt out campfire, cooking supplies, some small wood chests
[00:25:45] and another wooden door that goes into the north wall.
[00:25:49] Wall.
[00:25:50] You're performing an initiative.
[00:25:55] And you suddenly hear chanting as you look to your right you see two individuals in
[00:26:03] hoods holding daggers chanting in a language you do not understand.
[00:26:11] Rule initiative.
[00:26:12] Alright so now we're double initiatives?
[00:26:22] You guys get to go first.
[00:26:24] So am I re-rolling another initiative?
[00:26:26] Yes.
[00:26:27] Five.
[00:26:28] Three.
[00:26:29] Six.
[00:26:30] Cody what would you like to do?
[00:26:33] You're in the original room.
[00:26:35] Correct.
[00:26:36] You know that there is something that spat fire at you in the previous room.
[00:26:40] Correct.
[00:26:41] You also hear chanting in the next room.
[00:26:43] Well two rooms over.
[00:26:44] Well two rooms over but it is loud enough for you to hear it.
[00:26:48] Sure.
[00:26:49] I will take a quick glance over my shoulder back down the stairs towards the blood sack
[00:26:54] room.
[00:26:55] Do I see nothing?
[00:26:56] When I shine my lantern in that direction I don't see anything.
[00:26:59] You see nothing.
[00:27:02] I will extinguish my lantern but move quickly and quietly into what I don't know yet
[00:27:08] but we'll soon find out is the ziggurat room.
[00:27:11] Correct.
[00:27:14] I will stick to the corners of the room.
[00:27:18] You see two individuals with knives chanting in a language you do not understand and they
[00:27:23] are coming toward you.
[00:27:26] I will go towards them.
[00:27:31] Turnabout is fair play.
[00:27:32] Do you have a special ability or anything?
[00:27:34] Yes.
[00:27:35] Okay I just haven't used it yet so I'm just curious.
[00:27:38] That's a good roll.
[00:27:39] Do I add?
[00:27:40] Do I add to that?
[00:27:41] It depends on what you're doing.
[00:27:42] We don't know.
[00:27:43] Right.
[00:27:44] Melee or arranged?
[00:27:45] You stab him.
[00:27:46] Strength.
[00:27:48] So 14.
[00:27:49] You would hit because you got to beat a 12 unless Luke says otherwise.
[00:27:52] Roll your damage based on your...
[00:27:54] Weapon.
[00:27:55] Cutlass or whatever it was?
[00:27:57] 6.
[00:27:58] It's a rapier.
[00:27:59] A rapier?
[00:28:00] Ha ha!
[00:28:01] He thrusts like Errol Flynn.
[00:28:04] You cut the head off of one of these motherfuckers.
[00:28:10] The other one drops to its knees and surrenders.
[00:28:12] I wrote morale on it.
[00:28:15] Okay.
[00:28:17] Its hands are in the air.
[00:28:23] Hooded you can't tell.
[00:28:25] Captain sewing machine.
[00:28:26] That's what you be.
[00:28:29] All seamstress.
[00:28:30] Alex, you see an individual's head get chopped off and then the other one drop to its
[00:28:36] knees.
[00:28:37] What would you like to do?
[00:28:40] Hmm.
[00:28:41] I'm going to check the dead one.
[00:28:44] See if it has anything interesting on it.
[00:28:46] All you see is a dagger.
[00:28:49] To explain.
[00:28:50] What kind of dagger?
[00:28:53] Just a standard dagger.
[00:28:55] Not obsidian, no markings.
[00:28:57] Nothing special at all.
[00:28:58] The 199 one that you can get at S-Smart.
[00:29:06] The other on my initiative, the individual on its knees begins to speak to you
[00:29:11] in a language you do not understand.
[00:29:13] Top of the order is Cody.
[00:29:18] You hear someone in the next room talking in a language you don't get.
[00:29:23] I will try and sneak up the stairs keeping to the shadows.
[00:29:28] I think that's perfectly fair with two other people in front of it.
[00:29:31] I'm not going to make you roll for it.
[00:29:33] Sure.
[00:29:34] You see an individual on his knees and the two of them standing in front of
[00:29:39] it.
[00:29:40] And also a dead person whose head has been severed lying on the ground.
[00:29:46] Troy.
[00:29:47] Oh ratatats oats back at it.
[00:29:50] Troy would you like to do anything with said individual on their knees?
[00:29:53] Yeah pull the hood off of their head.
[00:29:55] It's human.
[00:29:56] I'm going to say it's a bold choice.
[00:29:59] Human bearded, grayed, maybe a bit malnourished.
[00:30:04] Their eyes appear to be cataract.
[00:30:09] Speaking in a language you don't understand.
[00:30:13] I will say what are you doing here?
[00:30:19] Continuing to chant the same words over and over again although you don't get it.
[00:30:25] Monkey's head that asshole.
[00:30:26] Speak English!
[00:30:27] Oh hey.
[00:30:28] That's a thing.
[00:30:32] Alex.
[00:30:33] What's your other...
[00:30:36] Dark delusions.
[00:30:37] What does that do?
[00:30:38] It all makes you see something.
[00:30:39] An illusion or vision of your design appears in the mind of any creature you can see
[00:30:43] for D4 plus spirit minutes.
[00:30:46] Teach him how to speak English.
[00:30:48] Mamified monkey head.
[00:30:50] The head speaks when creature tests.
[00:30:54] Spirit dr12 or must obey one word command.
[00:31:00] So basically I roll a dr12 if I fail you can command me.
[00:31:05] I'm trying to figure out how to say...
[00:31:08] I guess...
[00:31:11] I think this is my move.
[00:31:12] He's on the floor.
[00:31:13] I think that's Liz.
[00:31:19] I guess I could use obey as a one word command.
[00:31:22] I don't know.
[00:31:27] He might be completely crazy at this point.
[00:31:30] I mean yeah he's probably beyond...
[00:31:34] So those are the two I've got at the moment.
[00:31:36] It's your action what do you want to do?
[00:31:38] I'm deliberating with my compatriots here.
[00:31:44] It's your turn they have no say in what you do.
[00:31:51] False.
[00:31:52] This is a crew.
[00:31:54] Speaking is a free action.
[00:31:55] It is.
[00:31:56] It's a thing I can do.
[00:31:59] I've got things to do.
[00:32:02] Anything you suggest captain?
[00:32:04] Tie him up he's the new Pete.
[00:32:07] He will be at dawn when my spells reload.
[00:32:12] If they don't do anything I will tie the guy's hands behind his back.
[00:32:17] Okay.
[00:32:18] At this point you tie the guy's hands behind his back because he's taken long
[00:32:21] enough.
[00:32:23] I will yank him up by his now secured hands.
[00:32:25] Sure.
[00:32:26] He is speaking a language you do not understand.
[00:32:29] That's fine.
[00:32:30] Continuing to recite the same phrase over and over again.
[00:32:35] I'll march him down the steps.
[00:32:38] Back into the ziggurat room?
[00:32:40] Yeah.
[00:32:41] Okay.
[00:32:42] And I'll push him up against the ziggurat.
[00:32:47] As you get closer to the ziggurat his tone begins to grow louder and louder and
[00:32:56] In fairness, what room were you in?
[00:32:59] Room four.
[00:33:03] The room that the two of you are also standing in you do see a chest.
[00:33:10] Open it.
[00:33:11] One of them treasure chests.
[00:33:12] And what a door there?
[00:33:18] Hang on.
[00:33:20] Yes.
[00:33:21] You do see also a door to the north.
[00:33:24] Door to the north and a chest inside said room.
[00:33:27] With the wooden door right?
[00:33:28] Wooden door.
[00:33:30] I want to check the chest.
[00:33:33] Um, yeah.
[00:33:38] You find inside page 62.
[00:33:44] Mermaid scales.
[00:33:47] Nice!
[00:33:49] Mermaid scales.
[00:33:53] Um, mermaid scales is an ancient relic.
[00:34:00] You just keep collecting all kinds of cool shit.
[00:34:03] I am.
[00:34:05] Dope.
[00:34:08] What kind of weirdness do I get this time?
[00:34:14] Mermaid scales.
[00:34:15] Let's take a look.
[00:34:16] Mermaid scales.
[00:34:17] Each, if you eat a scale you can breathe underwater for 1d4 hours.
[00:34:25] How many scales do I have?
[00:34:27] Just one?
[00:34:28] Three.
[00:34:29] Three.
[00:34:30] Thank you.
[00:34:31] Well the d4 you got three.
[00:34:34] Um.
[00:34:37] Enough for all three of us.
[00:34:40] You also, there's a door to the north as well.
[00:34:44] While Cody's character drags the individual into the ziggurat room.
[00:34:51] Mostly I want to see what happens when you touch the ziggurat.
[00:34:53] But now that I know there's a door to the north I would probably, uh, would have checked that way first before going back the other way.
[00:34:59] That's fine.
[00:35:00] We can renege that.
[00:35:01] It doesn't matter.
[00:35:02] No problem.
[00:35:03] I would have pushed him towards the other door because basically I'm going to keep shoving him forward to see if he sets off any traps.
[00:35:07] Yeah.
[00:35:08] Okay.
[00:35:09] Go to the north, no problem.
[00:35:10] You walk into a room, the door opens, no problem.
[00:35:13] And it's not locked, no issue.
[00:35:15] I pushed that guy in.
[00:35:18] A paneled room.
[00:35:19] 48 panels.
[00:35:21] 5 by 10 feet.
[00:35:23] 5 feet by 10 feet.
[00:35:26] Appear to be sandstone.
[00:35:29] Covering the walls chiseled with ancient glyphs.
[00:35:34] There's also a stone door to the west.
[00:35:38] That is open.
[00:35:41] And a wooden door, well the wooden door to the south, but you're standing.
[00:35:47] So we found a puzzle room.
[00:35:49] Uh, I push him out onto, so these are like panels on the floor?
[00:35:57] Walls.
[00:35:58] The walls are panels.
[00:36:01] And the other door is already open.
[00:36:03] It's just an open passage you said?
[00:36:05] There is an open passage to the west.
[00:36:10] Roll me presents.
[00:36:12] No, don't wanna.
[00:36:16] 10.
[00:36:17] 5.
[00:36:19] Nat 20.
[00:36:20] Nat 20!
[00:36:21] The Nat 20 realizes that in the northern part of the wall, looks like there should be a door there.
[00:36:30] It's a door but when you open it, it's a wall.
[00:36:32] It's only paper mache.
[00:36:34] And you see one of the glyphs is just slightly jutting out further than the rest on that side.
[00:36:40] I will go and inspect that wall.
[00:36:44] Slash gif slash door.
[00:36:47] Looks like you could press that glyph.
[00:36:50] Press that glyph!
[00:36:53] You press the glyph and there is a creaking, grumbling sound as the door sort of shifts off to the side.
[00:37:01] And it opens up what looks like a tomb.
[00:37:05] To the north.
[00:37:07] Alright, bring Shemp over this way.
[00:37:11] I'll shove him over in your direction. You can duck walk him if you want.
[00:37:14] A limestone cave. It is rocky, damp and cool.
[00:37:18] You see five sarcophagi.
[00:37:22] Granite engraved in glyphs.
[00:37:26] But one is ornately carved.
[00:37:30] Can I look down this hallway?
[00:37:32] I was gonna say do we wanna do that first before?
[00:37:34] Yeah, I just wanna look down and see what's there.
[00:37:36] The western hall?
[00:37:37] Yeah.
[00:37:41] If you wanna show me the map I'll help you out.
[00:37:43] It's the temple that never ended.
[00:37:46] God.
[00:37:50] I mean, if you're gonna build a spooky, creepy temple called the Nameless Temple that people die in,
[00:37:55] like there's gotta be twists and turns and traps.
[00:37:58] I appreciate that but...
[00:38:00] Like think about how many doors we had to bust down to get this far.
[00:38:04] The secret door that wasn't actually a door?
[00:38:07] Yeah, and then the stargate.
[00:38:10] Hell yeah, that was fun.
[00:38:12] That door appears to...
[00:38:17] Okay, what looks like should be crumbled but it has just enough light to see through
[00:38:24] does go back into what we'll call room 1
[00:38:29] which would lead south back into the room that goes into the sculpture room.
[00:38:35] So basically you went up a level.
[00:38:38] So this...so I'm almost...
[00:38:41] So it goes into the room with 10 pillars or it goes in...
[00:38:44] Yes.
[00:38:45] I was kinda wondering.
[00:38:47] So it goes there.
[00:38:49] It's a room that's not written on map 1 but the door goes back into map 1.
[00:38:57] So we got sarcophagus this way, we've got...
[00:39:01] Five sarcophagi.
[00:39:03] We got the sarcophagi, we got the unholy monstrosity and then the cave.
[00:39:08] Yeah.
[00:39:09] And then the ziggurat if we want to throw the guy on it.
[00:39:13] Limestone cave, five sarcophagi.
[00:39:16] Are the glyphs that are on the sarcophagus, are they the same?
[00:39:22] One is very much more ornate than the other.
[00:39:25] I understand.
[00:39:26] Are the glyphs the same on the other four?
[00:39:30] Yes.
[00:39:31] So they say the same thing or read the same thing?
[00:39:34] Yes.
[00:39:35] Resurrection spells.
[00:39:37] You want to tell him to open?
[00:39:40] He's talking about repeat, I think.
[00:39:42] Uh, repeats.
[00:39:43] Didn't repeat die?
[00:39:45] He doesn't understand English.
[00:39:46] He's not dead.
[00:39:47] And he's blind.
[00:39:48] He has a thing.
[00:39:49] Yeah, repeat.
[00:39:50] No.
[00:39:51] He's got a monkey head that'll tell him to do something.
[00:39:53] I can use the monkey head on it.
[00:39:55] You have not used it yet, you may if you wish.
[00:39:58] It's not a one-use item, it's just...
[00:40:00] Depends on what you roll on your spirit test to decipher whether or not it is destroyed
[00:40:07] or continues to work.
[00:40:08] Yes.
[00:40:09] You can just use it now.
[00:40:11] Ah, okay.
[00:40:12] That's fine.
[00:40:15] Spirit test for me, if that's what you're going to use.
[00:40:20] Sure, let's force him to open them.
[00:40:24] I will untie his hands.
[00:40:26] Open.
[00:40:27] I point at the sarcophagi and say open.
[00:40:29] He is blind, using your monkey head.
[00:40:32] Sure.
[00:40:33] So just so we're aware, when you use your relic, do me a spirit test, DR12.
[00:40:42] That might be good.
[00:40:48] I ended up with 10?
[00:40:51] That is a fail.
[00:40:53] If you fail, you are stunned for the next round.
[00:40:56] And the relic cannot be used until the next round.
[00:41:00] Give devils luck.
[00:41:01] So I show it to the next dawn.
[00:41:03] You can just reduce the DR by four.
[00:41:06] I just used one of my luck.
[00:41:09] So there you go.
[00:41:12] It did not fail.
[00:41:13] Okay.
[00:41:14] So you succeed, no problem.
[00:41:17] You can tell him what to do.
[00:41:19] What are you telling him to do?
[00:41:20] There were five sarcophagi, one of which is very ornate.
[00:41:25] Just push him over, put his hands on the sarcophagi and say...
[00:41:29] Which one?
[00:41:30] The ornate one.
[00:41:31] Take him to the ornate one, put his hands on it and say open because it's a one word command.
[00:41:36] Okay.
[00:41:37] I'm following the rules.
[00:41:38] It takes him some...
[00:41:41] He pushes through.
[00:41:42] He tried to kill us.
[00:41:43] It should be tough for him.
[00:41:44] Inside, old bones, a crumbling clay crown, one random ancient relic, roll a d20.
[00:41:54] He's giving us all kinds of shit.
[00:41:57] Three.
[00:41:58] You rolled a three before.
[00:42:00] I rolled threes lots tonight.
[00:42:02] You got a map inked in ectoplasm.
[00:42:06] Is it invisible?
[00:42:08] So you got a slimy map.
[00:42:10] Learn the location of all traps and secret doors within 30 feet for D4 plus spirit rounds.
[00:42:20] Cool.
[00:42:21] So you could, if you wish, find all the traps in this place within 30 feet of you.
[00:42:26] How big is this place?
[00:42:28] Much larger than you believe.
[00:42:30] I hate it.
[00:42:31] I hate it so much.
[00:42:33] Just kind of hoping the sarcophagus was actually a door.
[00:42:39] Do you take said relic?
[00:42:42] The map inked in ectoplasm?
[00:42:44] Do you pick up the map?
[00:42:46] I do.
[00:42:49] Cool.
[00:42:50] A sea wraith appears.
[00:42:51] A what?
[00:42:52] A sea wraith.
[00:42:53] Oh.
[00:42:54] Is it better or worse than a bee wraith?
[00:42:57] Probably not good.
[00:42:59] What's it do and how can I...
[00:43:01] Depends on the grading scale.
[00:43:04] That's what I'm saying.
[00:43:05] It's a ghost.
[00:43:07] The ghost of captains lost at sea.
[00:43:09] Unfinished business binds them to the material world.
[00:43:12] No, you said bidness.
[00:43:14] Unfinished bidness.
[00:43:16] They float in water and air.
[00:43:18] I mean, everybody floats down here.
[00:43:21] Love it.
[00:43:23] You gotta go first again.
[00:43:25] Four.
[00:43:26] Four.
[00:43:27] Seven.
[00:43:29] Shoot him.
[00:43:31] Shoot her!
[00:43:33] I don't know if it's a her or not, but...
[00:43:35] Yeah.
[00:43:37] He never specified.
[00:43:38] Troy, what do you want to do?
[00:43:39] Shoot it!
[00:43:41] Or run over and stab it.
[00:43:43] I don't know what you're better at, but...
[00:43:45] I miss.
[00:43:47] Wait a minute.
[00:43:48] I'm gonna re-roll.
[00:43:50] Using one of your devil's luck?
[00:43:52] Yeah.
[00:43:53] Okay.
[00:43:54] I still miss.
[00:43:55] Bummer.
[00:43:57] Uh...
[00:43:59] Cody or Alex, it depends on who wants to go first.
[00:44:01] Go ahead.
[00:44:03] Um...
[00:44:07] Just save us all some misery.
[00:44:09] I will attempt to run over and...
[00:44:13] Do I want to stab it, I guess?
[00:44:16] I can try.
[00:44:18] Is melee...
[00:44:22] Strength.
[00:44:23] Because it's range that's...
[00:44:27] Range is presence.
[00:44:29] Dumb.
[00:44:30] Okay.
[00:44:31] What is it dumb?
[00:44:32] Because I don't have the right stats to do what I want to do.
[00:44:34] Well, if you want to fight with melee, it's strength.
[00:44:36] Right!
[00:44:37] Just like D&D.
[00:44:38] Right!
[00:44:39] But in every other game, if you want to aim, it's agility.
[00:44:41] Well, yeah, dex and agility do not measure to...
[00:44:46] For some reason.
[00:44:47] Right.
[00:44:48] Do not measure to...
[00:44:49] Which is fine, it just annoys me when I don't have the skills that I want.
[00:44:52] I run over and swing at the sea wraith with me cutlass.
[00:44:57] I hit with a 12.
[00:44:59] Do damage.
[00:45:03] Amass the minor cut for 2 damage.
[00:45:06] Okay.
[00:45:07] Slice off a bit of its seaweed.
[00:45:09] Alex.
[00:45:11] I will attack it.
[00:45:13] Don't forget about repeat too.
[00:45:14] Ooh, it's a good attack!
[00:45:16] Is repeat still alive?
[00:45:17] I thought he died.
[00:45:18] Yeah, repeat's fine. Go ahead.
[00:45:19] Well, I attack...
[00:45:21] With my obsidian dagger.
[00:45:23] Yes.
[00:45:24] Which is a plus one to damage.
[00:45:26] Plus one to damage, right?
[00:45:28] It does.
[00:45:30] So, 2.
[00:45:32] And then I will have repeat attack as well.
[00:45:36] Go for it.
[00:45:38] That is a 12.
[00:45:39] Nice hits.
[00:45:40] Another d4 as he claws and or bites the sea wraith.
[00:45:43] For another 2.
[00:45:44] 6 points of damage so far!
[00:45:47] Okay.
[00:45:48] It looks weak.
[00:45:50] It reaches out...
[00:45:53] It's going to attack the captain.
[00:46:01] Roll defense.
[00:46:03] Test your agility.
[00:46:06] DR12.
[00:46:08] That doesn't look good from here.
[00:46:10] I'm rerolling.
[00:46:13] Uh, 12.
[00:46:16] It misses you?
[00:46:18] Are you out of points?
[00:46:20] Yeah.
[00:46:21] Okay.
[00:46:22] You just barely dodge.
[00:46:24] As it does what?
[00:46:26] No, he dodged.
[00:46:27] No, no, what did it do?
[00:46:29] Oh, it's got a cutlass.
[00:46:31] It swipes that with you.
[00:46:33] Um...
[00:46:36] Top of the order, Troy.
[00:46:38] I pokey it with my rapier.
[00:46:40] Do it.
[00:46:42] I don't pokey it with my rapier.
[00:46:44] You miss it.
[00:46:46] Cody?
[00:46:47] Uh, since it is perhaps distracted by Troy,
[00:46:53] and its back is to me,
[00:46:55] to backstabber it.
[00:46:57] Go ahead.
[00:46:58] Which minuses the DR by 2
[00:47:00] and will increase the damage by D6
[00:47:02] if I can get one.
[00:47:03] Go ahead.
[00:47:04] So that would make it 10.
[00:47:06] Roll to 4.
[00:47:10] That's bad.
[00:47:12] I mean...
[00:47:13] Well, it's a miss.
[00:47:14] Yeah.
[00:47:15] It is a miss.
[00:47:17] Try to attack it again.
[00:47:19] Again.
[00:47:21] I do not hit.
[00:47:22] Nope.
[00:47:24] Repeat does.
[00:47:25] Cool.
[00:47:26] Repeat!
[00:47:27] 4 damage please!
[00:47:29] 4 damage.
[00:47:31] Tears the sea wench's throat out.
[00:47:34] Looks real bad.
[00:47:36] Goes up there and bites her in the neck.
[00:47:38] Repeat.
[00:47:41] Roll me defense for repeat.
[00:47:44] Oh, damn.
[00:47:48] That's 11.
[00:47:49] It was a knight.
[00:47:50] It pluses to his agility as a...
[00:47:53] As an animated corpse.
[00:47:55] Check your book.
[00:47:56] It does not.
[00:47:58] Simply has 4 hit points.
[00:48:00] There you go.
[00:48:01] Answer to that question.
[00:48:03] It's a D6 worth of damage.
[00:48:05] 6 damage!
[00:48:06] It's dead.
[00:48:07] He dies.
[00:48:08] I repeat.
[00:48:09] I repeat.
[00:48:10] You're being graceful.
[00:48:11] Troy!
[00:48:13] It's looking real bad.
[00:48:15] Try poking it again.
[00:48:17] That's better.
[00:48:18] Is it 12?
[00:48:19] Yeah.
[00:48:20] Roll damage.
[00:48:21] Well, it looks like it's more than a 12.
[00:48:23] Either way, roll damage.
[00:48:24] 3.
[00:48:25] The sea wraith dissipates.
[00:48:28] I take its crown and put it on my head.
[00:48:34] Ha-har!
[00:48:37] King of the high seas.
[00:48:39] King Bill Black!
[00:48:40] Is that the only thing that was in here?
[00:48:43] The crown and the map?
[00:48:45] Did we lose the cultist?
[00:48:48] Cultist is dead.
[00:48:50] Wait, how did the cultist die?
[00:48:52] Why?
[00:48:53] How many hit points does he have?
[00:48:55] What are you talking about?
[00:48:57] How many hit points does he have?
[00:48:59] That was my zombie.
[00:49:00] We're just talking about the cultist he has tied up.
[00:49:03] Oh.
[00:49:04] Formally tied up.
[00:49:05] I thought repeat was the cultist.
[00:49:07] I'm sorry.
[00:49:08] No, repeat was the...
[00:49:09] Repeat's my zombie.
[00:49:10] The zombie I hit is dead as dicks.
[00:49:14] Is dead?
[00:49:15] Yeah, the zombie's dead so the cultist is alive.
[00:49:17] Right.
[00:49:18] The cultist with the cataracts.
[00:49:19] Sorry, yes.
[00:49:20] Welcome back.
[00:49:21] Because I'm going to retie his hands up and use him as third Pete.
[00:49:24] There is...
[00:49:26] At this point I should have my spells back.
[00:49:29] How long have we been down here?
[00:49:31] There are four other sarcophagi in here you have not opened.
[00:49:36] I mean that's the only one that's going to be trapped.
[00:49:38] I open a sarcophagus.
[00:49:41] I gotta pee really bad.
[00:49:43] Go pee.
[00:49:44] Just go pee.
[00:49:45] Don't worry.
[00:49:46] We'll wait.
[00:49:48] We won't.
[00:49:49] There are bones, clay jars and gemstones.
[00:49:54] Roll me a d12.
[00:49:57] Anybody to roll me a d12.
[00:50:01] Five.
[00:50:02] I roll that by ten.
[00:50:03] That's what you get out of all the other sarcophagi.
[00:50:05] Fifty.
[00:50:06] Fifty-one.
[00:50:07] Silver.
[00:50:08] Silver.
[00:50:09] A piece?
[00:50:10] That's what it's worth.
[00:50:11] Total.
[00:50:12] Oh.
[00:50:13] Since there's nothing else to go this way now I'll shove him into the ziggurat
[00:50:16] and see if he gets sucked off to Zool or whatever.
[00:50:22] He continues to chant louder but nothing strange happens.
[00:50:27] So nothing as he touches the ziggurat or I shove him up against the ziggurat
[00:50:31] nothing happens.
[00:50:32] No.
[00:50:33] Are there any markings, glyphs on the ziggurat at all?
[00:50:40] Is the ziggurat in the middle of the room?
[00:50:42] The ziggurat's in the middle of the room.
[00:50:43] Other than the decorative head carvings on the walls around you?
[00:50:47] Nothing.
[00:50:49] Can you climb the ziggurat?
[00:50:50] Like is it...
[00:50:51] Do I stand taller than the ziggurat?
[00:50:52] Can I see the top of it?
[00:50:55] I'm very confused about the scope of the ziggurat in comparison to me.
[00:50:59] It has a twenty foot base but that's about all we know about it.
[00:51:02] It's a twenty by twenty base.
[00:51:04] So it's twenty by twenty but does it...
[00:51:07] Given the fact that there's no details it's probably not important.
[00:51:10] Yeah, by the image it's three tiers so twenty by twenty, ten by ten, five by five maybe?
[00:51:17] As you go up.
[00:51:18] Well yeah but...
[00:51:21] Is there anything interesting about it?
[00:51:22] Is it five inches tall?
[00:51:23] Is it a foot tall?
[00:51:24] It's feet.
[00:51:25] It's feet.
[00:51:26] No, no, no.
[00:51:28] I will climb up to the top of the ziggurat and see if there's anything interesting up there.
[00:51:32] He's now the tallest person in the room.
[00:51:36] Now if I get sucked up by...
[00:51:37] He's the highest person in the room.
[00:51:39] There is a distinction.
[00:51:40] You feel tall.
[00:51:41] That's why Mount Everest is not the tallest mountain.
[00:51:44] It is the highest mountain.
[00:51:46] Good distinction, I wouldn't know.
[00:51:48] You feel tall.
[00:51:49] Okay.
[00:51:51] It feels high.
[00:51:52] It feels high.
[00:51:53] We go back, I spare a glance down the creepy hell raiser room.
[00:51:58] The one where the fire came from?
[00:52:01] The blood sack, yeah, yeah.
[00:52:03] I shine my lantern down there and see if I see anything.
[00:52:06] It seems quiet.
[00:52:08] He went back to sleep.
[00:52:10] Do we go back in there or do we proceed to the cave?
[00:52:12] Cave.
[00:52:13] Well because I mean we haven't found anything...
[00:52:18] I put the crown in that dude's hand.
[00:52:20] The clay crown from the ornate chest sarcophagi.
[00:52:26] Okay.
[00:52:28] You want an offering, here you go.
[00:52:31] He said it was a crumbling clay crown so I'm assuming it...
[00:52:36] Pieces?
[00:52:37] Oh are you talking about the statue with the hand?
[00:52:39] Yeah.
[00:52:40] So you put the crown in the statue's hand.
[00:52:42] Correct.
[00:52:44] Okay.
[00:52:46] That's different.
[00:52:47] I thought you were talking about the guy in the hood.
[00:52:49] No, that guy's gonna die to whatever next monster we run into because we're just gonna throw him at it.
[00:52:55] You...
[00:52:57] You personally feel a strange wave of pressure.
[00:53:05] Kind of a light wind.
[00:53:07] Nothing too heavy and nothing sour.
[00:53:12] You, Cody, your character.
[00:53:16] You swap two of your character's abilities that last D8 hours.
[00:53:22] Okay.
[00:53:23] Your health with the boat's health.
[00:53:26] Yeah, does that count?
[00:53:28] I have 40 hit points now.
[00:53:31] You can swap two of your character's abilities...
[00:53:35] Well but I presume that's strength, agility, presence, toughness, spirit.
[00:53:38] Correct.
[00:53:39] Okay.
[00:53:40] That lasts one D8 hours, it just 10 minutes.
[00:53:43] That lasts one D8 hours, it is temporary.
[00:53:47] Only works once per day.
[00:53:52] I will swap strength and spirit.
[00:53:58] Okay.
[00:53:59] Because that gives my strength a plus two.
[00:54:00] Make sure you notate that somewhere where you can be aware of it when anything else comes up that is useful for it.
[00:54:07] Let's go down the cave.
[00:54:09] You all see Bill kind of go, I feel good.
[00:54:15] Cool.
[00:54:19] Do we go down the cave now?
[00:54:21] Did anything happen to the crown?
[00:54:23] The crown crumbles to nothing.
[00:54:27] That's weird.
[00:54:29] Neil?
[00:54:32] Go on then old man.
[00:54:33] Rule me a D8.
[00:54:38] I always keep asking for fucking hit, I don't have that.
[00:54:40] We rolled all the same die for forever.
[00:54:42] I know but that's what it states.
[00:54:45] Two.
[00:54:48] For two hours, those abilities are swapped.
[00:54:51] You let me know when two hours is up.
[00:54:55] What's the cave got for us?
[00:54:57] Down the long hall.
[00:55:00] You descend and you descend and you descend.
[00:55:04] I assume this is where the one who wakes up or he will wake up or feels somewhere.
[00:55:09] If alive.
[00:55:10] Right.
[00:55:11] Yeah, no this is where we're going to find him.
[00:55:13] And I am going to have words with him about the noise he's been making.
[00:55:17] Into a room that is dim yet bright enough to see and on the floor you see a very similar round stone object that you rolled out of the way to descend before.
[00:55:34] Instead of on a wall it is on the floor at the very center.
[00:55:39] Skull, relief and all.
[00:55:41] So it's a door on the floor?
[00:55:44] That's what it appears to be.
[00:55:46] And you are surrounded by pillars that have carvings all through them.
[00:55:57] Push the galtist onto the door floor, floor door.
[00:56:01] See if he evolves.
[00:56:03] Hey don't have to tell me twice.
[00:56:04] I shove him onto the door floor.
[00:56:06] He begins to chant louder and faster but nothing seems to be occurring.
[00:56:10] Well that's boring.
[00:56:11] I was hoping he would fall through.
[00:56:12] It's almost as if his chanting has become, has changed from ritualistic to fearful.
[00:56:20] Oh I get it now he's our canary.
[00:56:25] That's what I've been pushing him around for.
[00:56:27] The louder he gets the more dangerous it must be.
[00:56:29] It appears to be a natural roughly 75 foot tall cave.
[00:56:34] 12 obsidian columns roughly 75 feet tall carved with different depictions of gods you've never even seen.
[00:56:46] And a stone in the middle that is roughly 25 feet wide.
[00:56:50] It's a disc of solid gold.
[00:56:53] The symbol of a skull sticking out with its tongue out.
[00:56:58] On a side note I kind of want to know where the knife they use to carve these obsidian columns is.
[00:57:05] Because it's got to be diamond or something.
[00:57:08] It's a diamond pick ass for minecraft.
[00:57:10] You also notice there are recessed channels, 12 of them.
[00:57:13] One for each column caked with dry blood.
[00:57:17] Yeah we already know ritual sacrifice bleed into the mouth like rolls down slides that yeah I got it.
[00:57:24] Not really a fan of doing it I don't see any reason why we need to do this bit.
[00:57:29] Are there any other doors down here?
[00:57:31] This is it.
[00:57:33] Other than the gold and giant coin you see on the floor, nothing.
[00:57:40] Do kind of want the giant gold coin if I can get it but I don't think we're going to get a forklift down here so.
[00:57:48] Nope we need Craig for that.
[00:57:51] He's real good at driving forklifts.
[00:57:53] He did not drive that thing well.
[00:57:55] Straight down.
[00:57:56] At fucking all.
[00:57:57] He did if you wanted to drive it down he drove it down.
[00:58:00] Straight down.
[00:58:01] Straight down like three stories.
[00:58:03] He should have died in fairness.
[00:58:07] I rolled D10 damage.
[00:58:09] He took eight.
[00:58:10] He should have died.
[00:58:13] Idiots get lucky.
[00:58:14] He really braced himself.
[00:58:15] You want to move the stone?
[00:58:19] I don't but for the sake of the game do we just fucking do it?
[00:58:22] Yeah probably.
[00:58:23] It's a DR16 and that includes basically all of you rolling against it.
[00:58:28] I rolled a 16.
[00:58:35] I rolled a 7.
[00:58:36] 13.
[00:58:38] Between the three of you, you slowly push and push and push and get just enough of a gap that you think you can fit down into and what hits you first is a stench.
[00:58:52] It is.
[00:58:53] Push it back.
[00:58:54] It is acrid and briny.
[00:58:58] If I wanted calamari I'd go back to the kraken or whatever that thing is, the green octopus we were sleeping at.
[00:59:05] She prefers Shirley.
[00:59:07] Shirley?
[00:59:08] You also distinctly hear dripping water down below you.
[00:59:14] Yes.
[00:59:15] Yes.
[00:59:17] Makes sense.
[00:59:25] I know we need to go down there.
[00:59:28] I don't want to go down there.
[00:59:29] I'm just like pirates would not do, they have the treasure.
[00:59:32] They'd fucking leave.
[00:59:34] They'd leave.
[00:59:36] Before we leave I'll try one thing.
[00:59:39] I will pick up a rock or something and toss it down into the gap.
[00:59:45] Mind the gap.
[00:59:46] Sploosh.
[00:59:47] It's not a far drop.
[00:59:49] Does it make a sound?
[00:59:50] Does it just?
[00:59:51] You hear a clickety clack but it does not, it's two, maybe two seconds, three seconds.
[00:59:57] It's not a far drop.
[00:59:59] So there's nothing at the bottom, no water, nothing like that.
[01:00:01] Click clack, click clack.
[01:00:02] Maybe a bit of a wet, a wet click clack, click clack but not a splash click clack, click clack.
[01:00:09] The briny smell obviously indicates ocean water.
[01:00:16] I say we throw the cultist down the hole and leave.
[01:00:19] What do you guys say, Captain?
[01:00:23] Sure.
[01:00:25] Yeah.
[01:00:27] Alright, they're not gonna get their hands dirty.
[01:00:28] I push him down the hole.
[01:00:33] Enjoy your retirement.
[01:00:36] I believe my leg has gone gangrious.
[01:00:40] Enjoy your retirement, bye.
[01:00:44] Yeah?
[01:00:45] Awesome powers.
[01:00:46] I feel like we've accomplished all the pirating that we need to do.
[01:00:50] Anything down there just seems bad.
[01:00:52] I wonder if there's a way we can break off pieces of the giant gold coin and take it with us.
[01:00:57] We have so much shit we're not even gonna be able to carry it back.
[01:01:00] I was hoping that your skeleton would be still living to have a fourth person carry the shit.
[01:01:05] He really can't carry that dinghy.
[01:01:07] He was useful.
[01:01:09] I do have my bucket that can carry four normal sized items though.
[01:01:13] He's not wrong?
[01:01:14] No, we go up, we rest.
[01:01:18] I resurrect another body.
[01:01:20] You resurrect another body and then...
[01:01:22] Actually, I can resurrect Ty too.
[01:01:24] I got two spells.
[01:01:26] No, you can only do one at a time.
[01:01:28] I know, it's so sad.
[01:01:30] I was hoping nobody else would remember that rule.
[01:01:32] Yeah, no, I think we go back upstairs now.
[01:01:35] I don't think there's any reason to go down there.
[01:01:38] Okay, let's do it.
[01:01:42] We're gonna close it first though, right?
[01:01:44] We don't have to.
[01:01:45] I think we do.
[01:01:47] Yeah, let the ancient evil come out.
[01:01:49] Let some hero deal with that later.
[01:01:51] We're not heroes, we're pirates.
[01:01:54] So you're gonna take an eight hour rest?
[01:01:56] Upstairs somewhere, yeah.
[01:01:58] Why would we take an eight hour rest?
[01:02:00] How long have we been here?
[01:02:02] You have to wait until dawn before your spells are back.
[01:02:06] Four hours, one hour, three hours, five hours, four hours...
[01:02:10] How many hours have we been here?
[01:02:12] It did take five hours for us to make a long bridge.
[01:02:14] Exactly, it's like we calculated that all up.
[01:02:17] It's like we've been here for 16 plus hours,
[01:02:20] and it was mid-afternoon by the time we got here.
[01:02:23] If you want to wait long enough for your spells,
[01:02:25] we'll call it eight hours.
[01:02:27] You wake up eight hours later,
[01:02:29] you got your spells back, now what?
[01:02:32] New zombie.
[01:02:33] Get a zombie and let's get the loot back.
[01:02:37] Mission accomplished.
[01:02:39] Sail off into the sunset.
[01:02:40] Just one?
[01:02:41] He can only do one.
[01:02:42] I can.
[01:02:43] So you're going back to the town?
[01:02:45] No.
[01:02:46] Straight to the boat.
[01:02:48] We're getting right on the god damn boat.
[01:02:50] Straight to the boat?
[01:02:52] Your boat has non-functioning cannons.
[01:02:55] I'm okay with that.
[01:02:56] It has non-functioning cannons on one broadside.
[01:02:59] We got a shit ton of money that that guy's going to want a cut of,
[01:03:03] and I feel like we should jump port.
[01:03:06] I don't know what the world is like,
[01:03:08] but there's got to be another port nearby where we could go
[01:03:10] and sell this shit and make a fuck ton of money.
[01:03:13] Okay.
[01:03:14] You...
[01:03:16] We're doing the pirate action here.
[01:03:18] No, you absolutely.
[01:03:20] You take everything you can,
[01:03:22] you go back to your ship, you fuck off,
[01:03:24] you have messed up cannons,
[01:03:26] and you disappear into the mid-day light.
[01:03:30] Yeah.
[01:03:31] Yo ho!
[01:03:34] I don't know what's down there,
[01:03:35] but I don't want to deal with it.
[01:03:36] Rich AF.
[01:03:38] So what you missed was an entire cavern.
[01:03:41] Full of death and misery.
[01:03:44] It's an entire cavern that's full of treasure.
[01:03:47] There's a pile of ancient bones
[01:03:52] that are covered in 2,000 silver worth of gold
[01:03:58] and silver antiques.
[01:04:01] Stepping stones that lead out to another area
[01:04:04] of part of the underground chasm
[01:04:08] that leads to an island that has more treasure on it.
[01:04:13] There's a lake down here.
[01:04:18] It basically gets a cavern where there's a lake involved.
[01:04:21] But what's the creepy thing in the lake?
[01:04:24] That's what we avoided.
[01:04:25] Well, it's a D6 option,
[01:04:27] and when I roll a D6,
[01:04:30] a drop of water falls rippling the lake surface.
[01:04:34] You could have gotten off scott-free.
[01:04:36] Have I rolled a 6?
[01:04:37] The Nameless One, which in this game
[01:04:39] I can only assume is Cthulhu,
[01:04:42] will arrive and kill you all.
[01:04:44] So we got out ahead.
[01:04:45] How much money did we get for all those jewels?
[01:04:48] Most of them were 300 silver apiece.
[01:04:51] But we got bags of them.
[01:04:53] Yes.
[01:04:54] And how much ash is there?
[01:04:56] 12 jars of it.
[01:04:59] Yeah, 12 jars worth of ash.
[01:05:01] What's the ash state on page?
[01:05:03] It's like early in the game.
[01:05:04] So going rate for ash?
[01:05:06] Actually, there's a roll on that based on the market.
[01:05:10] The standard rate per dose,
[01:05:14] approximately five pounds or one per skeleton,
[01:05:16] is 50 silver.
[01:05:18] Roll in each new port or each day.
[01:05:21] So it would depend on what port we go to.
[01:05:24] The higher the D12, the 2D6,
[01:05:26] the higher the D6, the better.
[01:05:28] So it's a 7, so it's holding steady.
[01:05:33] So we got 50 silver for all 12 of them,
[01:05:37] so that's what, 600 silver?
[01:05:39] Yeah.
[01:05:40] So 600 silver plus all those gemstones.
[01:05:43] You could have gone to Helga and handed her that
[01:05:46] and she would have fixed your fucking cannon
[01:05:48] and walked off.
[01:05:49] And the captain who's sitting down the way is going to go,
[01:05:51] hey, you just came back flush with cash.
[01:05:54] Which smushed my shit.
[01:05:55] Right.
[01:05:57] There's more back there.
[01:05:58] Have you seen a pirate movie before?
[01:06:00] At this point, you're being chased
[01:06:02] by a massive pirate ship,
[01:06:04] and we fade out.
[01:06:06] Fuck them.
[01:06:08] So that's Pirate Borg.
[01:06:10] Mission accomplished.
[01:06:11] It's not unlike any other Borg we've ever played
[01:06:14] in terms of game system,
[01:06:16] like we've already talked about.
[01:06:18] It's fun, pirates are great,
[01:06:20] and who the fuck cares what you do
[01:06:22] because you're pirates.
[01:06:23] So hopefully you all had fun.
[01:06:25] Hopefully everybody at home enjoyed the show.
[01:06:29] So thanks for playing, guys.
[01:06:39] Thank you all for listening.
[01:06:41] To listen to more adventures,
[01:06:46] join us at rancorresbroffle.com.
[01:06:50] Join in the conversation
[01:06:52] at fans of Rancorres Broffle on Facebook.